Some @StanleySqueaks concept art for today’s daily drawing 024/365 #365 #project365 #dailydraw #dailydrawing #thingaday #art #artwork #sketch #sketchbook #pencil #gamedev #sketches
Tag: artwork
Some game concept art for today’s daily drawing 022/365 #365 #project365 #dailydraw #dailydrawing #thingaday #art #artwork #sketch #sketchbook #pencil #gamedev #sketches #coloredpencil
For today’s piece I created a wallpaper for the upcoming Global Game Jam ( jan 23-25) download here: http://twoscoopgames.tumblr.com/post/107917086451/global-game-jam-2015-wallpaper 008/365 #365 #project365 #vector #dailydraw #dailydrawing #gamedev #artwork #art #illustrator
Daily drawing 005/365 @ianmassey #365 #project365 #dailydraw #dailydrawing #thingaday #art #artwork #sketch #sketchbook #pencil #sketches
Daily Drawing: 004/365
01-07-15
Vector – Flash
Scurry Game Dev Log – New Game!
New Indie Game project!
Scurry is an HTML5 browser game where you play as a beetle who is running through a grocery store. Run as fast as you can, pull off daring jumps, avoid shoppers, roach motels and other treacherous obstacles! How far will you make it?
The project is a two-person team effort; Eric Lathrop is doing the code, and I am working the artwork.
We just met up at a coffee shop for our first session and got a lot done, I am very happy with how it is turning out so far.
Here is a shot of the game with some shelf art and grocery store props added:
As of now, Eric has about 12 hours in of Dev time, and I have spent around 6 hours doing the artwork
I have some videos below that show the progress taking Eric’s engine and adding in the art assets I have been creating. Eric is working on generating infinite levels using repeating and randomized artwork, resulting in a new experience for the player each time.
Squid Game Dev Log/ Learning Unity3D Day 11
Day 11 – 12-10-12
So-far so Good, I have now figured out how to have the player ‘eat’ the caffeine pills and boost the awake meter by 25pts and have the pill object disappear
– Fun stuff, most of the game mechanics are done, as this is a simple game.
- Movement – Done
- Collection of items and positive effects – Done
- Rock rolling ability – Somewhat Done
- Enemies and negative effects – Not Started
- Endpoints, and level switching – Not Started
- Saving and continuing from where you left off – Not Started
- Menus – Still needs to be done
- fix rock dynamics – Needs to be done
I Shot a quick video of a somewhat unrefined version of the first level:
After I recorded the video, I spent some time fixing bugs with the terrain, and sealing off some of the weird visual gaps on the outside borders.
Here are some screenshots from before I went to bed:
Squid Game Dev Log/ Learning Unity3D Day 10
Squid Game Dev Log – learning Unity3D video
Squid Game Dev Log – re-done sprites!
(above) This is when the character takes damage in the game.
(below) The whole point of the game, avoid letting the squid fall asleep!
I will post some of the animated sprites soon, but they arent refined and smooth yet so I will wait.
Click on the images to view the Deviantart page, and comment, or leave a comment below.