Scurry Game Dev Log – New Game!

New Indie Game project!

Scurry is an HTML5 browser game where you play as a beetle who is running through a grocery store. Run as fast as you can, pull off daring jumps, avoid shoppers, roach motels and other treacherous obstacles! How far will you make it?

Here is what Scurry looked like right after Eric added in my character sprite:
Scurry Game early screentshot

The project is a two-person team effort; Eric Lathrop is doing the code, and I am working the artwork.

We just met up at a coffee shop for our first session and got a lot done, I am very happy with how it is turning out so far.

Here is a shot of the game with some shelf art and grocery store props added:

Scurry early artworkAs of now, Eric has about 12 hours in of Dev time, and I have spent around 6 hours doing the artwork
I have some videos below that show the progress taking Eric’s engine and adding in the art assets I have been creating. Eric is working on generating infinite levels using repeating and randomized artwork, resulting in a new experience for the player each time.

Squid Game Dev Log/ Learning Unity3D Day 11

Day 11 – 12-10-12
So-far so Good, I have now figured out how to have the player ‘eat’ the caffeine pills and boost the awake meter by 25pts and have the pill object disappear
– Fun stuff, most of the game mechanics are done, as this is a simple game.

  • Movement – Done
  • Collection of items  and positive effects – Done
  • Rock rolling ability – Somewhat Done
  • Enemies and negative effects – Not Started
  • Endpoints, and level switching – Not Started
  • Saving and continuing from where you left off – Not Started
  • Menus – Still needs to be done
  • fix rock dynamics – Needs to be done

I Shot a quick video of a somewhat unrefined version of the first level:

After I recorded the video, I spent some time fixing bugs with the terrain, and sealing off some of the weird visual gaps on the outside borders.
Here are some screenshots from before I went to bed:

Squid Game Dev Log – re-done sprites!

(above) This is when the character takes damage in the game.

(below) The whole point of the game, avoid letting the squid fall asleep!

I will post some of the animated sprites soon, but they arent refined and smooth yet so I will wait.

Click on the images to view the Deviantart page, and comment, or leave a comment below.