Not just any new version, but the first public release of the new Splat which we are calling Splat ECS. ECS stands for Entity Component System , a design the new Splat is based on. The new version is a completely different way of making games so there is a new Github repo, new name, and I designed a new logo for it as well.
So this one might take some explaining… a few months back I had the idea to work on a small game as a sort of interactive birthday card for my dad, the idea for the game comes from a story he told me about a game him and some friends created when he was a kid. My dad grew up in Brooklyn in the 60’s and didn’t have much, he and his friend Mario would visit the junk yard and find random things to make stuff out of or play with, and one that always stuck out to me because of how ridiculous it sounded was HickoryStock. The game is played by trying to fling a high-heeled shoe filled with cement into a hole in a wall using an umbrella. If that wasn’t bad enough they suckered a kid at school into playing as the goalie… not sure how they convinced this kid…
So here is the game, the basic idea is get the shoe through the hole, but each time the hole moves randomly to make things a little more tough. On the title screen I included a character my dad used to draw and threw in lots of misspellings because my dad’s bad spelling is an inside-joke in our family.
I showed him the game on his birthday and he loved it. I am glad that even if nobody ever really plays it – I got some good practice making games, and had a chance to make something our family can laugh about.
So it has been a while since I have posted any news about the game that Eric and I are working on. Scurry is coming along great and I have lots to show.
We have added a title screen, complete with twitching antennae.
Here are a few shots of gameplay:
A lot of the work has been Eric getting everything setup to scale and fit any screen size properly, detect desktop or mobile browsers, and have working audio on many devices.
I on the other hand have been working on the artwork and animations, I am excited about how it is all turning out, and we have a roadmap for completing the game with two types of levels and 4 levels total. It will feel really good to finish off our first real game.
Scurry is an HTML5 browser game where you play as a beetle who is running through a grocery store. Run as fast as you can, pull off daring jumps, avoid shoppers, roach motels and other treacherous obstacles! How far will you make it?
Here is what Scurry looked like right after Eric added in my character sprite:
The project is a two-person team effort; Eric Lathrop is doing the code, and I am working the artwork.
We just met up at a coffee shop for our first session and got a lot done, I am very happy with how it is turning out so far.
Here is a shot of the game with some shelf art and grocery store props added:
As of now, Eric has about 12 hours in of Dev time, and I have spent around 6 hours doing the artwork
I have some videos below that show the progress taking Eric’s engine and adding in the art assets I have been creating. Eric is working on generating infinite levels using repeating and randomized artwork, resulting in a new experience for the player each time.