New version of SplatJS, new logo

Not just any new version, but the first public release of the new Splat which we are calling Splat ECS. ECS stands for Entity Component System , a design the new Splat is based on. The new version is a completely different way of making games so there is a new Github repo, new name, and I designed a new logo for it as well.

splat-ecs-logo

Designed with Adobe Illustrator

Disconnect game experiment

Click the image to try the demo:

Disconnect - Game Experiment - alexbezuska.com

Disconnect

Game Experiment

Not really anything to do in this ‘game’ it’s just a practice thing I made about a feeling of being disconnected from someone you care about.

HickoryStock Game

Alex Bezuska Indie Game Dev HickoryStock

So this one might take some explaining… a few months back I had the idea to work on a small game as a sort of interactive birthday card for my dad, the idea for the game comes from a story he told me about a game him and some friends created when he was a kid. My dad grew up in Brooklyn in the 60’s and didn’t have much, he and his friend Mario would visit the junk yard and find random things to make stuff out of or play with, and one that always stuck out to me because of how ridiculous it sounded was HickoryStock. Alex Bezuska Indie Game Dev HickoryStock The game is played by trying to fling a high-heeled shoe filled with cement into a hole in a wall using an umbrella. If that wasn’t bad enough they suckered a kid at school into playing as the goalie… not sure how they convinced this kid…

So here is the game, the basic idea is get the shoe through the hole, but each time the hole moves randomly to make things a little more tough. On the title screen I included a character my dad used to draw and threw in lots of misspellings because my dad’s bad spelling is an inside-joke in our family.

Alex Bezuska Indie Game Dev HickoryStock

I showed him the game on his birthday and he loved it. I am glad that even if nobody ever really plays it – I got some good practice making games, and had a chance to make something our family can laugh about.

Here is a video of the game in action:

Try the game out for yourself here

Scurry Game Devlog 4 – Motels and Skeleton beetle

 

Scurry Update February 4, 2014

Poor guy all dead and stuff…

But then he’s back, leaping though the air and scurrying across store shelves which are now laden with cool power-ups and also treacherous traps…
Scurry Update February 4, 2014

Watch out for roach motels, run through one of these and you will end up as a set of walking bones…Scurry Update February 4, 2014

…and shortly after crumbled to a pile of dust. Scurry Update February 4, 2014

but don’t worry, you can try again right away!Scurry Update February 4, 2014

Play the current version of the game here: http://scurrygame.com

Scurry Game Devlog 3 – Lots of new stuff!

So it has been a while since I have posted any news about the game that Eric and I are working on. Scurry is coming along great and I have lots to show.

We have added a title screen, complete with twitching antennae.

Scurry Title screen

 

Here are a few shots of gameplay:

Scurry Screen Scurry Screen

A lot of the work has been Eric getting everything setup to scale and fit any screen size properly, detect desktop or mobile browsers, and have working audio on many devices.

I on the other hand have been working on the artwork and animations, I am excited about how it is all turning out, and we have a roadmap for completing the game with two types of levels and 4 levels total. It will feel really good to finish off our first real game.

Play the current version of the game here: http://scurrygame.com

Global Game Jam This Weekend! (Jan 24-26)

Louisville Global game Jam 2014 louisvilleglobalgamejam.github.io
The Global Game Jam (GGJ) is the world’s largest game jam event, and now Louisville will have a piece of the action!

Hosted by LVL1 Game Dev Group and JSLou
Held Jan 24 5pm to Jan 26 5pm at LVL1 Hackerspace (directions)

Who:  Anyone interested in making games! Specifically programmers, digital artists, and musicians.

Where:  LVL1 Hackerspace, 814 E Broadway, Louisville, KY 40204

When:  Friday, January 24th at 5pm to Sunday, January 26th at 5pm

Find out more, RSVP, and signup to participate here: http://louisvilleglobalgamejam.github.io/

Scurry Game Dev Log – New Game!

New Indie Game project!

Scurry is an HTML5 browser game where you play as a beetle who is running through a grocery store. Run as fast as you can, pull off daring jumps, avoid shoppers, roach motels and other treacherous obstacles! How far will you make it?

Here is what Scurry looked like right after Eric added in my character sprite:
Scurry Game early screentshot

The project is a two-person team effort; Eric Lathrop is doing the code, and I am working the artwork.

We just met up at a coffee shop for our first session and got a lot done, I am very happy with how it is turning out so far.

Here is a shot of the game with some shelf art and grocery store props added:

Scurry early artworkAs of now, Eric has about 12 hours in of Dev time, and I have spent around 6 hours doing the artwork
I have some videos below that show the progress taking Eric’s engine and adding in the art assets I have been creating. Eric is working on generating infinite levels using repeating and randomized artwork, resulting in a new experience for the player each time.