Ludum Dare might be an odd title,
heck folks even argue over it’s recital…

But if you get your thrills stretching yourself and learning new skills
this concept should be nothing foreign

With two variations,
the “compo” my persuasion,
I set off on my two day task..

As the rules state:
– Make a game in a weekend,
no help from a mate.
– All original art, code, and sound,
Nothing borrowed or found.

Long nights and stretched days
in a caffeine haze
I worked till my Wacom grew weary.

Keeping things concise and tame
allowed me to finish within the allotted time frame.

The lead in this tale
…whom despite being a snail,
I believe many of us can relate.

A story about how comparison can be dreadful and everything uncertain
– unless you have friends who can pull back your curtain…

Try my game today,
and don’t fear you won’t be able to play…

No past game skills or fast paced thrills, anyone with a computer can play!

Click here to try it:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=34387

A donut-shooting robot bee boss I created for #GlazingLazers, a little top-down shooter game about pastries I created for the #LetsCookJam last year and have been working on slowly ever since.

The bee puts up honey shields what you must destroy before you can attack it. I have only created the artwork, I still need to add it into the game.

Try the jam version of the game here: http://jams.gamejolt.io/letscookjam/games/glazing-lazers/64688

Daily Drawing  04-27-15 – 05-03-15 

Instead of my normal daily drawings I spent about a week creating a simple game for the #LetsCookJam game competition!

You can check out the game here: http://jams.gamejolt.io/letscookjam/games/glazing-lazers/64688

Global Game Jam is this month!

I designed an image for custom #GGJ15 buttons! Feel free to use the image to make your own, let me know if you need a higher-res copy, or anything else.

We here at Two Scoop Games are excited to participate in our second Global Game Jam!

You can also order the buttons from CafePress (my work) here: http://www.cafepress.com/+global_game_jam_button_225_button_10_pack,1484318708

Global Game Jam is this month!

I designed an image for custom #GGJ15 buttons! Feel free to use the image to make your own, let me know if you need a higher-res copy, or anything else.

We here at Two Scoop Games are excited to participate in our second Global Game Jam!

You can also order the buttons from CafePress (my work) here: http://www.cafepress.com/+global_game_jam_button_225_button_10_pack,1484318708

HickoryStock Game

Alex Bezuska Indie Game Dev HickoryStock

So this one might take some explaining… a few months back I had the idea to work on a small game as a sort of interactive birthday card for my dad, the idea for the game comes from a story he told me about a game him and some friends created when he was a kid. My dad grew up in Brooklyn in the 60’s and didn’t have much, he and his friend Mario would visit the junk yard and find random things to make stuff out of or play with, and one that always stuck out to me because of how ridiculous it sounded was HickoryStock. Alex Bezuska Indie Game Dev HickoryStock The game is played by trying to fling a high-heeled shoe filled with cement into a hole in a wall using an umbrella. If that wasn’t bad enough they suckered a kid at school into playing as the goalie… not sure how they convinced this kid…

So here is the game, the basic idea is get the shoe through the hole, but each time the hole moves randomly to make things a little more tough. On the title screen I included a character my dad used to draw and threw in lots of misspellings because my dad’s bad spelling is an inside-joke in our family.

Alex Bezuska Indie Game Dev HickoryStock

I showed him the game on his birthday and he loved it. I am glad that even if nobody ever really plays it – I got some good practice making games, and had a chance to make something our family can laugh about.

Here is a video of the game in action:

Try the game out for yourself here

Scurry Game Dev Log – New Game!

New Indie Game project!

Scurry is an HTML5 browser game where you play as a beetle who is running through a grocery store. Run as fast as you can, pull off daring jumps, avoid shoppers, roach motels and other treacherous obstacles! How far will you make it?

Here is what Scurry looked like right after Eric added in my character sprite:
Scurry Game early screentshot

The project is a two-person team effort; Eric Lathrop is doing the code, and I am working the artwork.

We just met up at a coffee shop for our first session and got a lot done, I am very happy with how it is turning out so far.

Here is a shot of the game with some shelf art and grocery store props added:

Scurry early artworkAs of now, Eric has about 12 hours in of Dev time, and I have spent around 6 hours doing the artwork
I have some videos below that show the progress taking Eric’s engine and adding in the art assets I have been creating. Eric is working on generating infinite levels using repeating and randomized artwork, resulting in a new experience for the player each time.