Day 11 – 12-10-12
So-far so Good, I have now figured out how to have the player ‘eat’ the caffeine pills and boost the awake meter by 25pts and have the pill object disappear
– Fun stuff, most of the game mechanics are done, as this is a simple game.
- Movement – Done
- Collection of items and positive effects – Done
- Rock rolling ability – Somewhat Done
- Enemies and negative effects – Not Started
- Endpoints, and level switching – Not Started
- Saving and continuing from where you left off – Not Started
- Menus – Still needs to be done
- fix rock dynamics – Needs to be done
I Shot a quick video of a somewhat unrefined version of the first level:
After I recorded the video, I spent some time fixing bugs with the terrain, and sealing off some of the weird visual gaps on the outside borders.
Here are some screenshots from before I went to bed: