Scurry Game Devlog 3 – Lots of new stuff!

So it has been a while since I have posted any news about the game that Eric and I are working on. Scurry is coming along great and I have lots to show.

We have added a title screen, complete with twitching antennae.

Scurry Title screen

 

Here are a few shots of gameplay:

Scurry Screen Scurry Screen

A lot of the work has been Eric getting everything setup to scale and fit any screen size properly, detect desktop or mobile browsers, and have working audio on many devices.

I on the other hand have been working on the artwork and animations, I am excited about how it is all turning out, and we have a roadmap for completing the game with two types of levels and 4 levels total. It will feel really good to finish off our first real game.

Play the current version of the game here: http://scurrygame.com

Scurry Game Dev Log – New Game!

New Indie Game project!

Scurry is an HTML5 browser game where you play as a beetle who is running through a grocery store. Run as fast as you can, pull off daring jumps, avoid shoppers, roach motels and other treacherous obstacles! How far will you make it?

Here is what Scurry looked like right after Eric added in my character sprite:
Scurry Game early screentshot

The project is a two-person team effort; Eric Lathrop is doing the code, and I am working the artwork.

We just met up at a coffee shop for our first session and got a lot done, I am very happy with how it is turning out so far.

Here is a shot of the game with some shelf art and grocery store props added:

Scurry early artworkAs of now, Eric has about 12 hours in of Dev time, and I have spent around 6 hours doing the artwork
I have some videos below that show the progress taking Eric’s engine and adding in the art assets I have been creating. Eric is working on generating infinite levels using repeating and randomized artwork, resulting in a new experience for the player each time.