Squid Game Dev Log – Pill Sprites and Video

Awesome things:

Using Orthello to achieve 2d sprite animation in Unity3D I found a cool setting called “Start on random frame” on the Animating Sprite which allows me to have my pill spites rotate independently – which adds a cool little visual.

Also I am learning how Hinge Joints work for attacking my seaweed sprites to the floor and allowing the player to collide with them and cause them to jostle a bit. I set the z axis (depth) to different amounts for each seaweed, and some are jostles more or not at all depending on the depth relative to the player.

I am obsessing over tiny details, but really fun!
Unity3d is crazy on options.

Squid Game Dev Log – awake meter and seaweed

Okay so, here’s where I’m at with the squid game.

I have added and have been working on a debug level where I will try out different physics stuff, objects, terrain types, and eventually enemies.
One of my friends had a cool suggestion that though the course of the game you upgrade your bed to a full, queen and eventually king size, seems like the perfect nonsense for the game!

Squid Game Dev Log – Animated 2d spites in Unity3D

After  spending about 5 hours total trying to figure 2d sprite animation AND keyboard controls in Unity, I think I finally have a decent workflow setup… – its also my birthday today!

I am using a free add-on called Orthello (WyrmTale Games) which has several great components for handling animated sprites, and a free app called Texture Packer (Code’n’Web – Mac, PC, Linux) to  create sprite sheets. Texture Packer generates an xml file that Orthello can read to map the sprites and give them unique numbers – which makes it easy to choose what frames go to what animation.

There was a bit of a learning curve, but I feel like I am much farther along, even though the end result is not as complete as my javascript browser version.

Here are a couple screens!

Squid Game Dev Log – Learning Unity3D

… I have been reading up on the Indie Games industry, and It seems that the only way to get by making browser-besed games is ads.
I hate ads!
So I looked into making games that would work on Mac or Windows, and found Unity.   Unity is a 3d engine, but there are a few good resources I have foudn that will allow me to create a 2d game using Unity.

I am following a video tutorial now and leanring a lot, it seems like Unity has a lot of flexibility and the Unityscript/Javacript language looks fammiliar to me so that’s a big plus.

I am working on rebuilding the engine for squid game, and trying to get it to look as flat as possible to create a 2d look. I really like the cameras and other things you can use in Unity, really cool stuff!

Heres a snapshot:

 

Squid Game Dev Log – re-done sprites!

(above) This is when the character takes damage in the game.

(below) The whole point of the game, avoid letting the squid fall asleep!

I will post some of the animated sprites soon, but they arent refined and smooth yet so I will wait.

Click on the images to view the Deviantart page, and comment, or leave a comment below.

Squid Game Dev Log – Enemies! and Pain!

Alex Bezuska Blog Squid Game

Try it yourself, using the working demo: squid.alexbezuska.com
The idea at this point is if you hit an enemy you start the level over, it’s not about fighting enemies, but instead collecting items and navigating to a goal.
The plan is to have moving pattern based obstacles like this Horseshoe Crab, and also stationary ones like sharp coral or pits not sure quite yet…

The next big goal is to have a goal, a way to beat the level even if its just a flag at the end.