Scurry Game Devlog 4 – Motels and Skeleton beetle

 

Scurry Update February 4, 2014

Poor guy all dead and stuff…

But then he’s back, leaping though the air and scurrying across store shelves which are now laden with cool power-ups and also treacherous traps…
Scurry Update February 4, 2014

Watch out for roach motels, run through one of these and you will end up as a set of walking bones…Scurry Update February 4, 2014

…and shortly after crumbled to a pile of dust. Scurry Update February 4, 2014

but don’t worry, you can try again right away!Scurry Update February 4, 2014

Play the current version of the game here: http://scurrygame.com

Scurry Game Devlog 3 – Lots of new stuff!

So it has been a while since I have posted any news about the game that Eric and I are working on. Scurry is coming along great and I have lots to show.

We have added a title screen, complete with twitching antennae.

Scurry Title screen

 

Here are a few shots of gameplay:

Scurry Screen Scurry Screen

A lot of the work has been Eric getting everything setup to scale and fit any screen size properly, detect desktop or mobile browsers, and have working audio on many devices.

I on the other hand have been working on the artwork and animations, I am excited about how it is all turning out, and we have a roadmap for completing the game with two types of levels and 4 levels total. It will feel really good to finish off our first real game.

Play the current version of the game here: http://scurrygame.com