Balloon Chase Vehicle – Dev Log Week 1

5:00pm – 3:00am | +8 Hours Dev Time | 8 Hours Total Dev Time

So you may or may not have seen on the rbmlb twitter that rbmlb is now 2 people!  Anthony @datGamerDood has joined forces  and we plan to release our first game by the year 20XX!

Last-night was our first game jam night, and it lasted about  8 hours, during that time whiteboards were doodled upon, graphics were drawn, and I believe even  several(approx.) lines of code were written!

We are excited to start our first game which will be titled “Balloon Chase Vehicle” which as of now will run on Win/Mac.
Here are some relevant photos:



Squid Game Dev Log – Learning Unity3D

… I have been reading up on the Indie Games industry, and It seems that the only way to get by making browser-besed games is ads.
I hate ads!
So I looked into making games that would work on Mac or Windows, and found Unity.   Unity is a 3d engine, but there are a few good resources I have foudn that will allow me to create a 2d game using Unity.

I am following a video tutorial now and leanring a lot, it seems like Unity has a lot of flexibility and the Unityscript/Javacript language looks fammiliar to me so that’s a big plus.

I am working on rebuilding the engine for squid game, and trying to get it to look as flat as possible to create a 2d look. I really like the cameras and other things you can use in Unity, really cool stuff!

Heres a snapshot:

 

Indie Game

So I noticed this movie when I was flipping though Netflix and thought I would check it out, it’s called Indie Game The Movie, ( you can check it out here: bit.ly/Km3WmG )

Indie Game: The MovieThe movie itself was really well made, and followed the surprisingly interesting and emotional stories of some unique game developers. These developers don’t work on 1000-person teams for the big guys like EA or Nintendo, instead they work from home or in small offices with teams of one or two people. They are passionate about their creations, and all of them spoke of some part of themselves going into thier work. The great thing about the Indie realm is that they made a big distinction between where (mainstream)games have gone, and the games they loved as a kid. The all talked about Mario, Megaman, Metroid, Zelda – the classics, and were quite frank when giving their opinions about games like Call of Duty and Halo being crap. The movie stirred up the plan I always had when I was a kid, my first dream career was always a video game developer. I used to draw characters from games I loved, but mostly my own I dreamt up, I even tried to make some of my own games in the past using flash but never got too serious with it. After watching the movie  I was inspired again and I started a new side project – a game.

Game Concept Sketch

Squid  HTML5 Canvas jQuery javascript Game PreviewMy plan is to create a game using HTML5 Canvas and jQuery/JavaScript that will be playable in browser, or on the iPhone. Another part of this goal is that the game works well, and fits a comfortable button-mapping to an SNES controller.  The underlying reason for this project, like with TouchTint, is that in addition to it being a possible source of income, it will be a big learning experience. I don’t yet have a goal of how big or involved the game will be, but I will include a link to the in-progress version so you can check it out if you want, and see how far along I am.  Hopefully there will be much more to come as I continue on with this idea!

Balloon Chase Vehicle – Dev Log Week 3

7:00pm – 11:00pm | +4 Hours Dev Time | 23.25 Hours Total Dev Time

11:08PM

  • Burnout – I guess were done for the night.

7:00 PM – 8:52 PM

  • Anthony- working on the custom Physics engine and learning more about Unity.
  • Alex – Working on stage 1 graphics and player animations for wheels turning etc.
  • Looking at some old-school 2d games with faux depth like Batman Returns, battletoads, and excite bike for ideas
  • Thinking about stuff