When playing around with new artwork we noticed that the jump animation was only actually playing for one frame, it turned out to be a tricky issue to solve but Eric was able to get that working. Our animation for the player uses the Unity animator state machine and for some reason, making the jump state the default state fixes it. No idea why.
Eric also worked on some tweaks to the high score screen working like it used to, including setting the “New best” to purple, and hiding the level score when game over screen shows.
I worked on some sketches but I was generally dried up creatively on the character designs, I am only really happy with the astronaut character:
Alex Bezuska is the cofounder/ artist for Two Scoop Games and Director at Louisville Makes Games! Alex is obsessively passionate about making games and building the local game development community. He is also an avid lover of ice cream.