Odd bug with Unity animator state machine & new character concepts

Kick Bot Dev Log June 26th 2017
-Alex Bezuska

When playing around with new artwork we noticed that the jump animation was only actually playing for one frame, it turned out to be a tricky issue to solve but Eric was able to get that working.  Our animation for the player uses the Unity animator state machine and for some reason, making the jump state the default state fixes it. No idea why.

Unity animator state machine for Kick Bot DX
Unity animator state machine for Kick Bot DX

Eric also worked on some tweaks to the high score screen working like it used to, including setting the “New best” to purple, and hiding the level score when game over screen shows.

I worked on some sketches but I was generally dried up creatively on the character designs, I am only really happy with the astronaut character:

Kick Bot DX character concept art sketches

Kick Bot DX is being created for the Kentucky Fried Pixels (KFP) game jam which ends July 9th, we will be releasing a pay-what-you-want bundle of games on August 17th!
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Who is Alex?

Alex Bezuska is the cofounder/ artist for Two Scoop Games and Director at Louisville Makes Games! Alex is obsessively passionate about making games and building the local game development community. He is also an avid lover of ice cream.

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Two Scoop games on Twitter: @TwoScoopGames

 

 

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