Odd bug with Unity animator state machine & new character concepts

Kick Bot Dev Log June 26th 2017
-Alex Bezuska

When playing around with new artwork we noticed that the jump animation was only actually playing for one frame, it turned out to be a tricky issue to solve but Eric was able to get that working.  Our animation for the player uses the Unity animator state machine and for some reason, making the jump state the default state fixes it. No idea why.

Unity animator state machine for Kick Bot DX
Unity animator state machine for Kick Bot DX

Eric also worked on some tweaks to the high score screen working like it used to, including setting the “New best” to purple, and hiding the level score when game over screen shows.

I worked on some sketches but I was generally dried up creatively on the character designs, I am only really happy with the astronaut character:

Kick Bot DX character concept art sketches

Kick Bot DX is being created for the Kentucky Fried Pixels (KFP) game jam which ends July 9th, we will be releasing a pay-what-you-want bundle of games on August 17th!
Sign up here to get an email when the KFP bundle is released

Who is Alex?

Alex Bezuska is the cofounder/ artist for Two Scoop Games and Director at Louisville Makes Games! Alex is obsessively passionate about making games and building the local game development community. He is also an avid lover of ice cream.

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Two Scoop games on Twitter: @TwoScoopGames

 

 

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heck folks even argue over it’s recital…

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this concept should be nothing foreign

With two variations,
the “compo” my persuasion,
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As the rules state:
– Make a game in a weekend,
no help from a mate.
– All original art, code, and sound,
Nothing borrowed or found.

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in a caffeine haze
I worked till my Wacom grew weary.

Keeping things concise and tame
allowed me to finish within the allotted time frame.

The lead in this tale
…whom despite being a snail,
I believe many of us can relate.

A story about how comparison can be dreadful and everything uncertain
– unless you have friends who can pull back your curtain…

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No past game skills or fast paced thrills, anyone with a computer can play!

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http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=34387

Louisville Makes Games! gets it’s first press exposure

blog-louisville-business-firstRecently I was contacted by David at Louisville Business First about coming in for an interview about our new project Louisville Makes Games!
David was introduced to Eric and I at the Louisville Mini Maker Faire last month and was interested in what our non-profit is doing and homes to do for the city.

Eric and I met up with David at Business First Louisville’s offices downtown and talked about everything from our day jobs, to Two Scoop Games, and then about Louisville Makes Games! and our plans for Warp Zone, a game dev co-working and education space. We talked about how the directors and members want the space setup Louisville as a beacon for game dev careers and allow for a community highlighted by unique storytelling and diversity.

You can check out the full article here, and be sure to share it as it’s popularity will create incentive to continue covering the game dev scene here in Louisville.
Louisville Makes Games!
Check out the Louisville Makes Games website for more info on Warp Zone and ways to help.