When playing around with new artwork we noticed that the jump animation was only actually playing for one frame, it turned out to be a tricky issue to solve but Eric was able to get that working. Our animation for the player uses the Unity animator state machine and for some reason, making the jump state the default state fixes it. No idea why.
Eric also worked on some tweaks to the high score screen working like it used to, including setting the “New best” to purple, and hiding the level score when game over screen shows.
I worked on some sketches but I was generally dried up creatively on the character designs, I am only really happy with the astronaut character:
Alex Bezuska is the cofounder/ artist for Two Scoop Games and Director at Louisville Makes Games! Alex is obsessively passionate about making games and building the local game development community. He is also an avid lover of ice cream.
Recently I was contacted by David at Louisville Business First about coming in for an interview about our new project Louisville Makes Games!
David was introduced to Eric and I at the Louisville Mini Maker Faire last month and was interested in what our non-profit is doing and homes to do for the city.
Eric and I met up with David at Business First Louisville’s offices downtown and talked about everything from our day jobs, to Two Scoop Games, and then about Louisville Makes Games! and our plans for Warp Zone, a game dev co-working and education space. We talked about how the directors and members want the space setup Louisville as a beacon for game dev careers and allow for a community highlighted by unique storytelling and diversity.
CodePaLOUsa was amazing, I really enjoyed all of the talks I attended, but the people I met were even better. I would love to have time to write a more extensive blog post about it, but for now it’s back to work! Check back soon to hear about my experience in more detail.