Balloon Chase Vehicle – Dev Log Week 2

3:30pm – 2:45am | +11.25 Hours Dev Time | 19.25 Hours Total Dev Time

9:56 PM – 2:45 AM


  • 2:45 am Calling it a night, will come back to the movement code with fresh eyes another time!
  • around 1 am, we are getting burnt out, not much is working with the movement code.
  • Posted screenshot of the title screen artwork on twitter
  • More working on getting to know Unity
  • Amazing Idea for a level: Moon Level!
  • Worked more on artwork, working on a promo/possibly title screen

7:26 PM – 9:56 PM


  • Dinner was awesome, who said Louisville doesn’t have any authentic Mexican Food?
  • Played some Super Mario World for physics research, (photo) trying to nail down some smooth acceleration and momentum carrying into jumps
  • Worked on some art elements for the first level, trees, mailboxes, fire hydrants, clouds…

6:58 PM – 7:26 PM

  • Made some adjustments to Mono, like dark color scheme: Check that out here
  • Creating a simple movement script in C# for player movement, based on our two-button scheme, go and jump

6:10 PM – 6:58 PM

  • Talked over control scheme for keyboard/controller/touch scenarios
  • Talked about dinner -Mexican!
  • Looking at some tutorial videos, thanks Youtube!

3:30 PM – 6:10 PM

  • We have decided to use Unity for the Balloon Chase Vehicle.
  • Learning about Vectors and UnitVectors from Anthony
  • Thinking about stuff

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