SMS Game Dev Log day 11

I have been counting the days I have worked on the squid game, and I have 11 non-consecutive so far, some of which were all-day sessions.
Lots of Unity3d learning and I still have a ton to learn but I have some basic stuff working now.
Here is an unrefined version of first level:

Some screenshots:

SMS Game Screen1 Dec 10 2012 SMS Game Screen2 Dec 10 2012 SMS Game Screen3 Dec 10 2012 SMS Game Screens4Dec 10 2012

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